Thursday, August 2, 2012

The Wall and Just a Reason to Post Something New


Ever since I started that last project, I've been listening to this album (at least) 3 times a week, if not more.

I don't know if it's something I'm just feeling lately, or that I'm just getting older, but I get this album more and more. Maybe not as pessimistic or disillusioned as Pink in the album but damn near close.


I've not given up on that last thing, either. It didn't go the way I wanted but I'm not through with it yet.

Tuesday, May 29, 2012

2 Week Crunch

Not quite what I had in mind but, godammit, close enough. This mindset is getting me there.

Pooped this out in about an hour, hour and a half of playing around. I envy those of you who can paint; I suck so much at it. I understand color theory, but putting it to practice is a whole different animal.

Don't even try and get me started on lighting/shading/shadowing.



I usually draw and do stuff with at least one thing running in the background for noise, and despite me not caring for techno/house/electronica and things of that ilk, I had these two things on loop the whole time. Most times, I find music like that repetitive and obnoxious but it didn't bother me once having these two songs (and a few others of his) repeating.

I don't know if I'm actually growing fond of this stuff or I'm just impressed by the level of quality being churned out today by random strangers with a passion.

The guy who made these tracks just turned 18 years old, and for the past couple of years, has been playing gigs people twice his age and experience can only dream of. Check it out (or not):



Saturday, April 21, 2012

Well, Godammit.

 Swatches (based on older design with colors as the last one listed below)
These came out heavily saturated in colors.

 Original compared to Hot Toys

 Pattern I made for printing (revised pattern with adjusted colors acceptable to print)



...There goes 11 bucks down the tube.

Monday, April 16, 2012

Wednesday, March 14, 2012

Not Completely Dead, Part II

Two shots: One I got done and another I'm working on currently. There is a third one, but it's nothing fancy.


Monday, March 12, 2012

Not Completely Dead, Part I

Just a little something I've been working on and off again for the past four months. It's a Dragon Priest mask from Elder Scrolls: Skyrim, an item that I quickly became enamored with when I acquired my first one in-game.

From start to end:
MID to LATE NOVEMBER: First initial sculpt. I only had enough clay to do one half of the thing (sculpted over an old blank party mask).
I could go on forever regaling tales of late nights and stuffy conditions, hunched over a desk sculpting what should've been very easy things (that were really not as easy as I originally thought), but I'll surmise by saying that the cheek alone took me 12 hours straight to sculpt, refine, get upset, destroy, re-sculpt, refine, smooth, gave up, and move on.


EARLY DECEMBER: Having very limited resources and quickly getting fed up, I covered the original half sculpt in silicone rubber (Smooth On Rebound 25, to be exact) to create a mold for what would produce a plastic version to take its place. Using Plasti-Paste Trowable plastic, another Smooth On product, I fashioned a shell around the rubber mold which was encasing the half-sculpt. Once cured, I took the original sculpt out the rubber mold, and destroyed it to reuse the clay to make the other half. I set that aside and used Smooth-On Smooth Cast (40D, if I recall) to create the plastic positive and have it take the original half-sculpt's place.

At the time this photo was taken, I had spent a full week shaping and refining areas to make it as symmetrical looking as I possibly could, before moving on to do the other eye and cheek. A real pain that symmetry business; having to re-do all the same stuff again. Faults and all.


LATE DECEMBER: A couple more weeks spent shaping and refining later.


 
 JANUARY: Shaped and refined some more...

  
 FEBRUARY: At some point later, I got fed up and set to work on the mother mold and negative of the final clay sculpt. Same processes as before but, again, having little resources, I had to improvise.
 I reused my first rubber mold for the half sculpt to help build the final negative. It sounded right, but after pulling apart the rubber from the original sculpt (of which the sculpt did not survive), I realized immediately that there was a hideous seam line running down the middle of the rubber mold: disjointing one half of the mask with the other. I blew it off thinking nothing of it, "Some sanding and that'll be alright. Onto making the mother."
Failing to make a sturdy mother mold, when I separated the mother from the rubber mold, the left half of the mother mold broke. Remade another half and got to casting the full thing before I got fed up. I had an old belt and used it as a strap to secure the halves together and away we went casting in polyurethane resin. 

Another thing I failed to realize, when I tried to salvage the original clay sculpt to give the floppy rubber mold a foundation to keep shape, was that one side (the left) wasn't curved inward as far as the other, so when I pulled my first cast, it came out with a hideous seam line that ran right down the middle and one side was too flat. Stretched outward more horizontally than curving back like a good mask should. However, being that I made a fairly large sculpt (considering the race of beings that wore these masks, Nords, are noticeably larger than average humans), it compensated this mistake fairly well.


 Attempting to salvage what I had, I took this cast to have an appointment with Dr. Emel. Sanding away my mistakes and further refining things like the chin, cheek, lower jaw, face, overall thickness of the piece took about 5-6 hours.


MARCH: More sanding. More refining. More Apoxy Sculpt (I honestly don't know how I made anything before without this stuff). More sanding. More refining.



PRIMED, PAINTED, and COMPLETED AS OF 03/11/12
Enjoy these grand, glorious, glamorous cell phone pictures.




Priming and laying a coat of nickel colored spray paint was easy enough (after some light sanding to make sure the primer stuck properly) but the details and weathering were achieved through a technique I picked up involving an old sock. After the base colors were laid on, (via sock and spray paint method), to darken areas and add dirt, grime, and all these other things to make it look old; simple and basic painting methods were applied. Wet washing and dry brushing being the main two techniques.

However, to really get that really authentic look of weathering, you can't paint it on. As I was painting, I was constantly scuffing and scratching the mask with my fingers and my car keys, and at one point, I was rubbing sand into it. Season to taste and then add a coat of crystal clear acrylic for protection (and to dull exposed bits of extra shiny paint) and I've got myself a Dragon Priest Mask.

Thursday, February 2, 2012

Tiny, but acceptable, progress


About one-third of this will not be seen. Now I've got to color the other 162-ish frames in the walk cycle. There's gotta be a faster way for Flash to do this.

Thursday, January 19, 2012

Time For Something



This is the third time I've had to destroy and reanimate this less than 20 second shot, and I have grown exceedingly efficient at it.

 Still incomplete for the most part. The buildings are place holders right now for when I get around to actually making something decent looking and the timing for the walk cycle is way off. I have to redo it.